Extreme Roller Derby Rules

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STARTING THE GAME

The game consists of two halves; each half has two alternating 15-minute periods for men and women. A TEAM is composed of six men and six women. Only five members of each team can be on the track at one time; four BLOCKERS (defensive skater) and one JAMMER (offense skater – Striped Helmet). GAMES STARTS when the referee signals by blowing his or her whistle and the two teams are equal in position. This group is called the PACK. A JAM (scoring play) occurs when the Head Referee blows his or her whistle. The jammers coming down the EXTREME RAMP have 60 seconds to score once the whistle is blown. A jammer must wear a striped helmet. The blocker, who cannot score is on defense and the jammer (stripped helmet) who can score is on offense.

STARTING A JAM

A jam can start: When the referee has signaled that both teams are in the pack and two jammers are at the top of the EXTREME RAMP. When the jammers (striped helmets) are at THE EXTREME RAMP no blocker can be more than 20 feet in front of the pack before the jam starts. The clock and the jam start when the Head Referee blows his or her whistle. Helmets must be worn by the jammers to score unless through some involuntary action the helmet is knocked off, then the referee has the right to decide on this point.

CONCLUDING A JAM

A jam will be considered at an end for any of the following reasons: The expiration of the 60-second time limit. After each 15-minute skating period. When the lead jammer places both hands on his or her hips. When the lead jammer enters the infield with both skates. When the lead jammer is knockdown and does not get up after 3 seconds and is not passed by the opposing jammer. A jam may also be called off by the officials for an emergency. A jammer receives a bonus point for being the first skater off the EXTREME RAMP and remains standing. Additionally, the jammer will receive one point for every member of the opposing team he or she passes, every time he or she laps the field within 60 seconds.

POINTS ARE SCORED AS FOLLOWS

  1. A jammer receives one bonus point for being the first one off the EXTREME RAMP and remains on their skates.
  2. A jammer receives one point for every member of the opposing team he or she passes, every time he or she laps the field within 60 seconds.
  3. If a blocker commits a foul on the jammer, the jammer will be awarded the point that he or she is attempting to score. If in the opinion of an official, there is a deliberate penalty against a jammer to prevent that skater from scoring, and this jam would determine the game’s outcome, the official may award up to five points on the jam. The injured team’s score could not be raised higher than the fouling opponent.
  4. The non-lead jammer forced into the infield may not better their position he or she was in when they left the track.
  5. A fouled skater cannot be passed for a point unless he or she has had sufficient time to recover from the foul. No jam can be considered a legal jam with more than five skaters are on the track from each team.
  6. A skater with skate trouble cannot be passed for a point.
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